Invokers: titan legacy - game guides

Invokers: titan legacy - game guidesInvokers: titan legacy - game guidesInvokers: titan legacy - game guides

Invokers: titan legacy - game guides

Invokers: titan legacy - game guidesInvokers: titan legacy - game guidesInvokers: titan legacy - game guides
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    • Invoker Stats Guide
    • Corruptions & Tolerances
  • Campaign
    • 1. The Bringer of Carnage
    • 2. The Thief of Starlight
    • 3. Secret of Stoneloom
    • 4. The Winter Queen
    • 5. The Empire of Steel
    • 6. The Heart of Hive
    • 7. The Death Crusade
    • 8. The Lord of Souls
    • 9. The Forsaken Hand
  • Bosses
    • Ulgorim - The Horde King
    • Omnissi - Garuda
    • Pentiax - Dragon
    • Yskara - Ice Queen
    • Hyxxis - Brood Mother
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    • Cambion
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    • New Player Guides
      • Invoker Stats Guide
      • Corruptions & Tolerances
    • Campaign
      • 1. The Bringer of Carnage
      • 2. The Thief of Starlight
      • 3. Secret of Stoneloom
      • 4. The Winter Queen
      • 5. The Empire of Steel
      • 6. The Heart of Hive
      • 7. The Death Crusade
      • 8. The Lord of Souls
      • 9. The Forsaken Hand
    • Bosses
      • Ulgorim - The Horde King
      • Omnissi - Garuda
      • Pentiax - Dragon
      • Yskara - Ice Queen
      • Hyxxis - Brood Mother
    • Heroes and Titans
      • Lightseekers
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      • Nocturna
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  • Home
  • New Player Guides
    • Invoker Stats Guide
    • Corruptions & Tolerances
  • Campaign
    • 1. The Bringer of Carnage
    • 2. The Thief of Starlight
    • 3. Secret of Stoneloom
    • 4. The Winter Queen
    • 5. The Empire of Steel
    • 6. The Heart of Hive
    • 7. The Death Crusade
    • 8. The Lord of Souls
    • 9. The Forsaken Hand
  • Bosses
    • Ulgorim - The Horde King
    • Omnissi - Garuda
    • Pentiax - Dragon
    • Yskara - Ice Queen
    • Hyxxis - Brood Mother
  • Heroes and Titans
    • Lightseekers
    • Ironbands
    • Eldrin
    • Nocturna
    • Cambion
    • Freeborn
    • Beastbloods
  • About

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Chapter 1: The Bringer of Carnage

information

OverviewExample of a teamStorylineAll chapters

Overview

Chapter 1: The Bringer of Carnage

Relics Set

Health

Element of enemies

Earth

Boss

Ulgorim - The Horde King

Enemies level

Normal (4-14) Hard (55-69) Insane (87-142)

Strong element

Fire

Using heroes of this element will help you significantly

Weak element

Wind

Avoid using heroes of this element.

Chance to drop hero

Elinis

There's a small chance of receiving Elinis. Probability around 1% on Normal, 2% on Hard, 3% on Brutal.

Chance to drop runes

Eldrin

Grind this resource to upgrade Soul signs of Dwarves.

Good levels for grinding

1.1

This level helps you get the most XP potions and gold in minimum time.


Example of a team

Here's an example of a team that passes the chapter. Remember that it's important to put and upgrade sets of relics on each of the heroes. See the screenshots below on this page for an example of relics.

Damage dealer

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.

Recommended heroes: 

Selisa, Dannos, Kalix, Malgar, Silanth

Healer

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.


Recommended heroes: 

Arissa, Chaddeus, Ranme, Halea (less recommended), Thiselle  (less recommended)

Tank

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.


Recommended heroes: 

Annis, Torann


You can also use one of rare fire heroes instead: 

Liruna, Sinndra, Akara

Second DD

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.


Recommended heroes: 

Liruna, Sinndra, Akara, Dimistia, Syrenna, Rynn

Example of a team

    Storyline

    Level 1.1 - Aurelis Outskirts

    The Ogryn half of the Horde has stormed the Emerald Kingdom, and the Eldrin army is in a fighting retreat.


    The High Eldrin have been backed all the way to their capital of Aurelis, while Ogryn scouts and raiders pillage the heartlands.

    You must stop this.

    Level 1.2 - Road to Kutath

    The Horde's magic shattered most of the bridges, trying and failing to trap the retreating Eldrin. Now the Ogryn have ignored the wreckage, giving you a path to reach Kutath without being spotted by the main enemy force.

    Level 1.3 - Fort Kutath

    Fort Kutath commands a strategic perch over the lake that shares its name, but even so the bastion was lightly defended before the invasion began – it was, after all, far from the front.


    No longer. Ulgorim the Horde King must be coordinating his army from nearby. Do not let the fort fall into enemy hands... or, if it is too late, do not let it stay there.

    Level 1.4 - Lake Kutath

    The great city roads lead to Brightwater, the citadel that held the Horde at bay for almost a decade. Those roads were the artery up which the Horde has marched to Kutath and Aurelis. Now, they're the fastest way to Ulgorim.

    Level 1.5 - Puregrove Road

    The city roads, still choked with Horde, are impassable. You will have to wander the vast forests of the Puregrove, which run all the way south to Brightwater. It is not the fastest way, but may be the only one.

    Level 1.6 - Lumber Fields

    The Ogryn and Goblin clans of the Horde subsist chiefly off pillage and theft, but the Puregrove has little to offer. The Ogryn have begun taking the trees themselves. End their sacrilage.

    Level 1.7 - Sacred Falls

    Right on the outskirts of the city of Brightwater, this hidden series of shrines hold the Liferoots that sustain the magic of the Puregrove. So long as the Liferoots remain, the forest can recover. Should they ever burn, the forest will burn with them.

    Level 1.8 - Brightwater Citadel

    Brightwater only barely stopped the Horde's first invasion, but it was built into a fortress over the last decade. Since then, Brightwater was the line that divided the Emerald Kingdom and the Hordeblight – that divided civilization from barbarity.

    Level 1.9 - The Horde Lands

    The realm beyond Brightwater is called the Hordeblight, and no Eldrin have lived there in almost a decade. All incursions to retake it have been repulsed.

    It's been given over to the Horde. Nothing of beauty remains.

    Level 1.10 - The Horde King's Camp

    The Horde cannot be controlled, save by overwhelming force.


    Ulgorim is that force. Without him, the Ogryn army collapses. Without him, the Hordeblight might finally fall. 

    ALL CHAPTERS - CAMPAIGN - INVOKERS: TITAN LEGACY

    Chapter 1 - The Bringer of Carnage

    Click here to view chapter information.

    Chapter 2 - The Thief of Starlight

    Click here to view chapter information.

    Chapter 3 - The Secret of Stoneloom

    Click here to view chapter information.

    Chapter 4 - The Winter Queen

    Click here to view chapter information.

    Chapter 5 - The Empire of Steel

    Click here to view chapter information.

    Chapter 6 - The Heart of the Hive

    Click here to view chapter information.

    Chapter 7 - The Death Crusade

    Click here to view chapter information.

    Chapter 8 - The Lord of Souls

    Click here to view chapter information.

    Chapter 9 - The Forsaken Hand

    Click here to view chapter information.

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