Invokers: titan legacy - game guides

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Invokers: titan legacy - game guides

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    • 1. The Bringer of Carnage
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    • 5. The Empire of Steel
    • 6. The Heart of Hive
    • 7. The Death Crusade
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    • 9. The Forsaken Hand
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      • 1. The Bringer of Carnage
      • 2. The Thief of Starlight
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      • 4. The Winter Queen
      • 5. The Empire of Steel
      • 6. The Heart of Hive
      • 7. The Death Crusade
      • 8. The Lord of Souls
      • 9. The Forsaken Hand
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  • Home
  • New Player Guides
    • Invoker Stats Guide
    • Corruptions & Tolerances
  • Campaign
    • 1. The Bringer of Carnage
    • 2. The Thief of Starlight
    • 3. Secret of Stoneloom
    • 4. The Winter Queen
    • 5. The Empire of Steel
    • 6. The Heart of Hive
    • 7. The Death Crusade
    • 8. The Lord of Souls
    • 9. The Forsaken Hand
  • Bosses
    • Ulgorim - The Horde King
    • Omnissi - Garuda
    • Pentiax - Dragon
    • Yskara - Ice Queen
    • Hyxxis - Brood Mother
  • Heroes and Titans
    • Lightseekers
    • Ironbands
    • Eldrin
    • Nocturna
    • Cambion
    • Freeborn
    • Beastbloods
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Chapter 7: The DEATH CRUSADE

information

OverviewExample of a teamStorylineAll chapters

Overview

Chapter 7: The Death Crusade

Relics Set

Crit Rate

Element of enemies

Water

Boss

Koltmos - The Doom Shaman

Enemies level

Normal (19-34) Hard (55-68) Brutal (93-124)

Strong element

Wind

Using heroes of this element will help you significantly

Weak element

Fire

Avoid using heroes of this element.

Chance to drop hero

Atriu

There's a small chance of receiving Clarus. Probability around 1% on Normal, 2% on Hard, 3% on Brutal.

Chance to drop runes

Freeborn

Grind this resource to upgrade Soul signs of Dwarves.

Good levels for grinding

7.3 (1m 30s)

This level helps you get the most XP potions and gold in minimum time.


Example of a team

Here's an example of a team that passes the chapter. Remember that it's important to put and upgrade sets of relics on each of the heroes. See the screenshots below on this page for an example of relics.

Damage dealer

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.

Recommended heroes: 

Selisa, Dannos, Kalix, Malgar, Silanth

Healer

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.


Recommended heroes: 

Arissa, Chaddeus, Ranme, Halea (less recommended), Thiselle  (less recommended)

Tank

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.


Recommended heroes: 

Annis, Torann


You can also use one of rare fire heroes instead: 

Liruna, Sinndra, Akara

Second DD

3* lvl 30 (neutral/strong element)

Remember that if you are using a weak element of a hero you need a hero with +5 or +10 levels.


Recommended heroes: 

Liruna, Sinndra, Akara, Dimistia, Syrenna, Rynn

Example of a team

    Storyline

    Level 7.1 - The Jungle Rise

    The jungles of Pelanna are dense, and the Cult of the Black Sun is disorganized. If you move quickly, you may be able to avoid notice.

    Level 7.2 - The Shoreline Sprawl

    Exiles from around the world have always tried to make Pelanna a home. They served as excellent fodder for the Cult.

    Level 7.3 - Pelanna Gates

    The Ekkan Empire has tried and failed to colonize Pelanna for centuries, and their ruins now crawl with the Black Sun. Still, they are also the clearest path through the jungle.

    Level 7.4 - Pelanna Temple

    The Ekkan have always overbuilt their temples to Serenity, and so it is little surprise that they have survived the ruin of time. The Black Sun has turned them into fortresses.

    Level 7.5 - The Ridgeline Road

    Pelanna's mountains are nothing compaired to the rest of the Thursian range, but the Ekkan still put a lot of effort into crossing them. Effort you can make good use of.

    Level 7.6 - The Sea Caves

    The settlements past the Ridgeline Road are too heavily fortified. Fortunately, there is another path – through the sea caves that wind throughout the islands.

    Level 7.7 - The Winding Shore

    The Saurin Priest has chosen the oldest settlement for his grand ritual site, apparently unbothered that it is half-drowned by the centuries. Cultists will bar the way.

    Level 7.8 - The Sky Watchpost

    The path up into the hills where the sunken temple waits is treacherous, with only a few routes that are passable. There will be no further hiding. You will have to punch through.

    Level 7.9 - The Lake Of Pure Light

    These crumbling fortifications are barely able to withstand the waterfalls that cascade through them, but what they lack in walls they make up for in numbers. Push on.

    Level 7.10 - The Sunken Temple

    Whether the magic will work or not means little – the Saurin Priest's great crusade will doom thousands. If he wants to sacrifice souls to Malice, ensure he starts with his own.

    All Chapters - Campaign - Invokers: Titan Legacy

    Chapter 1 - The Bringer of Carnage

    Click here to view chapter information.

    Chapter 2 - The Thief of Starlight

    Click here to view chapter information.

    Chapter 3 - The Secret of Stoneloom

    Click here to view chapter information.

    Chapter 4 - The Winter Queen

    Click here to view chapter information.

    Chapter 5 - The Empire of Steel

    Click here to view chapter information.

    Chapter 6 - The Heart of the Hive

    Click here to view chapter information.

    Chapter 7 - The Death Crusade

    Click here to view chapter information.

    Chapter 8 - The Lord of Souls

    Click here to view chapter information.

    Chapter 9 - The Forsaken Hand

    Click here to view chapter information.

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